

#Haunted space ps5 full#
Let's do a full walkthrough and then start analyzing beat per beat per beat. The first thing we did was, ‘Let’s go revisit the first one, let's go play. We know it's a beloved franchise, it's got very solid foundations. What were some of the early discussions like? When talking about ‘Okay, if we're remaking Dead Space, what do we change, what do we not change here?’ĭucharme: It was definitely that kind of reflection of like, ‘Don't fuck it up.’ But one of our first pillars, when we started talking about Dead Space was ‘Respectfully,’ we're all fans of the game, we actually have Mike, who’s our art director, who was on the second one as well. Critically successful, people go to it as one of the iconic images of horror in games. So talking about the early production of a remake, Dead Space is a beloved game. They came up with Dead Space and making a remake of Dead Space, and that was presented to Sam Ryan, VP our business unit, and she was like ‘If the team wants to do that, I'm all in.’ There’s passion among fans, that's something that the community keeps bringing back, ‘When is there going to be more Dead Space? So, I think that the stars aligned, and we've been making this for just a little bit over two years. There were discussions internally that were happening prior to this to say - that was prior to me joining - ‘What's the next project with Motive after the team ships Star Wars: Squadrons?’ And so Patrick Klaus, our GM at Motive, talked with the team and people that were there about ‘What's the interest? What do people want it to be? Like, where is there a subject of passion?’ Philippe Ducharme, senior producer, Motive Studio: We started in August of 2020.
